Elder Scrolls V Skyrim News

Archive for the ‘Gameplay’ Category

Skyrim Perks : Pickpocketing Perk Tree Released

Posted by Elderscroll Admin on September - 3 - 2011

STOP! THIEF!

Pickpocketing is certainly one of the oldest and funnest past time skills in The Elder Scrolls. Who doesn’t love the Thieves Guild and it’s unique following? Pickpocketing is a must have for every rogue fan – and I know there are a lot of you.

It excites me enormously to know they’ve actually taken the skill to a whole new levels. In Skyrim news today, you’ll be excited to find out that the perk-tree for pickpocketing has been released. Initially, it seems like there are some difficulty factors based on the size and weight of an object. That’s great. But aside from that, let’s get to the grit. Let’s see some PERKS!

[Light Fingers 0/5] Reduces the influence weight and value of items has on your chance of successfully pickpocket an item

[Night Thief] Pickpocketing unconcious/sleeping NPC works almost every time

[Poisoned] Silently place poison in other peoples pockets in order to harm or kill

[Cutpurse] Pickpocketing gold is 50% easier

[Extra Pockets] Carrying capacity is increased by 100

[Keymaster] Pickpocketing keys always works

[Misdirections] You can pickpocket equipped weapons

[Perfect Touch] You can pickpocket equipped items

I think perks in an Elder Scrolls game is a fantastic idea. Anybody who has spent time in one of the Fallout games by Bethesda would definitely agree and wonder why perks weren’t in Oblivion or Morrowind.

Thieves everywhere rejoice!! Pickpocketing perks are coming your way.

 

Categories: Gameplay, News

Elder Scrolls V: Skyrim – Exclusive Hands On Preview

Posted by Elderscroll Admin on August - 21 - 2011

We have two exclusive articles written by Andrew Reiner of Game Informer and Maxwell McGee of GameSpot including full-blown previews and in-depth hands on articles of their Skyrim gameplay testing.

“After years of waiting, the next installment of The Elder Scrolls finally lands in our hands. Follow my journey from Riverwood to Whiterun.

As we mentioned in yesterday’s quick look at the QuakeCon Skyrim demo, my experience started in the character creator. My Twitter followers wanted to know about the Argonian race, the reptilian race that hails from the Black Marsh swampland. This race looks much like it did in Oblivion and Morrowind, with green scaled skin that sometimes gives off a bluish tint, and yellow, cat-like eyes. For my character, however, I chose the cat-like Khajiit race. The level of customization with this race was impressive. I could alter the eyeliner, change the color of the speckles on the nose, add earrings, and even apply a hairdo on top of my Khajiit’s furry dome. As in the previous games, the Khajiit have long, humanoid-like legs and a tail.

My journey started with my character bound in a dreary cave, which Todd Howard said is roughly 30 minutes after the start of the game. When I exited the cave I immediately equipped a destruction spell on one hand and a restoration spell on the other. The button layout is very similar to the previous Elder Scrolls games. The X button sheathes and unsheathes your weapon, the B button gives you access to the menu system, the Y button jumps, the A button interacts, and pressing L3 triggers stealth mode.

While the general controls are familiar, the cEldombat controls have evolved considerably. If you have shield equipped you can bash enemies with it to cause them to stagger, opening them up for attack. If you hold down the attack button with a melee weapon, you trigger a powerful attack that is often accompanied by a cool animation. When I stabbed a wolf with this attack, my character drove the sword deep into the beast and then used the shield as leverage to pry the sword out of the dead animal. You also must actively block oncoming attacks.

The spells also have varying attacks. As I walked down a path toward the village of Riverwood, I spotted two wolves on a nearby hill. When they caught my scent they came charging down the hill and I met them with a powerful flamethrower attack by holding down the spell button. It didn’t take long to burn these gorgeous animals, which look much more lifelike than the animals in Oblivion.

Since Riverwood was in the previous Skyrim demos, I didn’t spend much time in the village. Instead I headed north alongside a babbling stream that had salmon jumping out of the water and stumbled upon a small farm populated by a cow and hen. I watched the hen for a bit as it walked around aimlessly while clucking, and then stole the egg that was sitting in its nest.

I then made my way into the farmhouse, which only took a couple of seconds to load. Judging from the spread on his table – goat cheese and Nord mead – this farmer is living the good life. When I went back outside I met a woman named Sigrid, whose first words to me were “I’m spoken for, don’t get any ideas.” She kept on farming while telling me about herself and her daughter. After she shared five or so details, she started delivering the canned responses of “Yes?”, “Good Afternoon”, and “What do you need?”

Leaving Sigrid and the farm behind, I made my way further north to a large murky river. I could have crossed using a bridge, but I decided to test out the swimming instead. The animations are a little rough, but as I swam across to the other bank I was able to grab a few salmon as they passed by. Who needs a fishing rod when you can just grab them with your fist? As I approached the bank I saw a large elk wade into the river. When I moved in too close for the beast’s comfort, he made a run for it.

Continuing down the path on the other side of the river, I stumbled across a group of Stormcloak soldiers escorting a prisoner. When I approached the group a hostile soldier blurted out, “Citizen, I’m warning you.” Then I was presented three of choices. I could do nothing, free the prisoner, or free the prisoner and give him an item, which I assumed in this case would be a weapon so he could defend himself against his captors. Considering that there were three guards with their swords drawn and I was a mere level one character, I opted to stay out of it. As soon as I moved away, the soldiers returned their weapons to their sheathes.

Heading north again, I ran into another farm. This was a much bigger plot of land, with several gardens. In the middle of this farm a group of three humans were battling a massive giant. Rather than joining the fray, I decided to just sit back and watch. The battle raged back and forth, but eventually the humans prevailed. Afterwards I met Alea the huntress and her sidekicks Farkas and Ria. My first interaction with her was a statement about the battle – I could say “You don’t look like you need any help,” or “I tried to help.” When I chose the flattering option, she thanked me and explained that her band was a part of the Shield-Brothers. I was then prompted to inquire about joining the group or wryly responding “Sounds like a waste of time.” Alea told me that if I wanted to join the group I would have to ask the leader of the Companions.

After going our separate ways, I ventured north again, picking items like lavender and tundra cotton on my way toward…

Categories: Gameplay, News

Skyrim Gameplay Video from Comic-Con

Posted by Elderscroll Admin on July - 24 - 2011

A new Elder Scrolls V Skyrim Gameplay Video made an appearance at the Comic-Con in San Diego, CA.

Get Battlefield 3 for FREE! CLICK HERE for Details!

The video showcases the same content as the E3 demo but with a twist – you can actually hear the in-game audio!

The Skyrim Release Date is coming soon…11/11/11.

Categories: Gameplay, News, Videos

Skyrim Story, Quests, Levels, and More

Posted by Elderscroll Admin on June - 20 - 2011
Enough information has leaked from different sources that we were able to put together this quick re-cap of what you can expect from some of the Elder Scrolls V Skyrim content.
The Plot:
• The plot is set some two centuries after the Elder Scrolls IV: Oblivion story. The story takes place in Skyrim, which is the homeland of the Nords.
• Expect random dragon encounters to heavily play into the storyline as the adventure develops
• A prophecy was told that states your avatar is  to be last slayer of dragons. Mentored by none other than the last remnants of the Blades.
• Civil war consumes Skyrim since the falling of the last king.
• Tons of new creatures to encounter in the wilds. Some of these include giant spiders, yetis, dragons, and more.
• Five enormous cities with 150+ custom created dungeons (not auto-generated).
Questing:
• Expect much more variety than previous TES games. The quests will use the Radiant Story system and will be determined by how the character interacts with his environment or is good or bad. Ex. If you murder a shop keep who was intended to offer you a quest, a relative of his may inherit the store but refuse to give you the quest because of your actions.
• Quests are altered dynamically based on historic actions such as manipulating a town’s economy or killing an important person.
• NPC ‘s will be much more interesting to talk to. 70+ voice actors vs 14 from Oblivion.
Levelling:
• You will no longer choose a class. Every skill can be upgraded and these upgrades will establish your overall level. Levels will increases heath upgrades to magicka or stamina. Perks will also be available to upgrade individual skills.
• You will be able to level past level 50 – but expect difficult gains thereafter.
Skills:
• Total number of skills has been trimmed down to 18.
• The game will allow both specialized players and “multi-classed”.
Combat:
• Huge upgrades over previous TES games. Each hand will be assigned a function from magic, dual wielding, weapon/shield combos and more.
• Combat will be more tactical. Improvements to sneaking and ranged weapons will allow for greater freedom of play.
• Third person view is improved to allow better integration and smoother play while in chase cam mode.
• First person view been made more natural with less heads up display interface to make the screen simpler and less cluttered.

Skyrim is set for release on 11/11/11.

Let the excitement begin!

Categories: Gameplay

Radiant Story in Skyrim – What is it?

Posted by Elderscroll Admin on June - 19 - 2011

Radiant Story in Skyrim

If your intimately familiar with The Elder Scrolls V : Skyrim predecessor, “Oblivion” or have read much about some of the cool new technical features in Skyrim, than you might have heard of Radiant Story.

In Oblivion game creators and developers created a way to make the NPC’s you interact with more dynamic and less linear – meaning they could react to changes and needs in the environment and in different fashions. For instance, if an NPC is hungry they will act on that hunger by going to purchase food, hunting, or stealing it. If they are tired they might sleep or if they are bored they might read. This is accomplished through artificial intelligence. In Oblivion case – this term was coined Radiant AI.

So what has TESV : Skyrim done differently? Not only have they taken the current Radiant AI system in place and improved it to make the emotions and reactions of NPC’s even more realistic and unique, but they have overhauled the way the entire story of the game evolves based on the way you choose to play your character.

Bethesda has promised more NPC interaction and a more dynamic gameplay experience as a result of the Radiant Story system implementation. Radiant story is designed to follow the player throughout his adventure creating unique instances and quests based on player experiences and actions. An official press release from Bethesda has stated that Radiant Story will generate quests solely as a result of the player’s choices – good or evil.

It sounds as if the main story can only take minor course corrections but Radiant Story is planned to generate enough content for immerse replayability. Game Director and Executive Produce Todd Howard has said:

The other thing it does is give the game a more organic feel than scripting could. NPC’s won’t always be standing there doing the exact same thing at the same time. The fact that your experience and what’s going on in the world around you in your game is a bit different than other people is pretty cool. The conversations you’ll overhear and subsequent quests you’ll be able to get as a result will vary. It makes the world feel much more realistic and alive.

How alive and realistic of a world can we expect? Only Todd Howard and his design team knows. We will have to find out ourselves come 11/11/11.

 

Categories: Gameplay, News

Skyrim Gameplay : Sneaking

Posted by Elderscroll Admin on June - 16 - 2011

Skyrim StealthPumped for some intense stealth action in Elder Scrolls V : Skyrim???

Your not the only one.

Players everywhere are anticipating the exciting changes and new features brought into Skyrim and how stealth will integrate into game play.

Sneaking has always been a premier appeal for a ton of players. Luckily for you – rumors say that stealth will be getting a huge overhaul in this installment of the Elderscroll series with lots of added sneaking and stealing appeal.

For the most part, if you are used to sneaking in Oblivion – you will get a hang of sneaking in Skyrim pretty quick. The core concepts are the same. What’s different?? While sneaking up on any particular NPC they will go into a sort of “alert” mode which will give you an opportunity to not get caught. If you have a high sneak skill, you will be given additional time to evade the NPC to avoid being caught red handed.

Expect to see some major improvement in sneaking weapons and their mechanics in combat – weapons such as the dagger. Word from Executive Producer Todd Howard is that the dagger has potential to do up to, “ten times the damage”. He also said that mechanic may need to be refined, but that you should feel as if you’re delivering a fatal blow if you are able to get that close with a dagger.

One hit kills, anyone? I fancy.

If you were just getting depressed because I didn’t mention bows – you can put a smile on your face now.

Bows should be getting a dramatic boost in damage over their Oblivion predaccessor – also with potential for one hit kills. Unfortunately however they will be more difficult and time consuming to shoot. Ammunition for these powerhouses will also be much fewer and far between.

Sneaking has always been a huge hit with the rogue / assassin / thief crews.

Expect Elder Scrolls V : Skyrim to deliver.

Categories: Gameplay

Skyrim Gameplay – Dragon Shouts

Posted by Elderscroll Admin on June - 16 - 2011

If you’ve been watching and catching up on any of the features or gameplay mechanics of the latest Elder Scrolls installment, you’ve probably at least heard the term, “Dragon Shout”.

A lot of what you have come to know and love about the Elder Scrolls series will be reminiscent in this upcoming installment – Elder Scrolls V : Skyrim. Expect more hack and slash melee skirmishes, epic magic, and stealth (with some new interesting twists). What you don’t know about though is that fabled and majestic sounding ability the Dragon Shout.

The Dragon Shout will bring a whole new dynamic to the game and is entirely separate from a players lineup of spells. Attaining all of the different Dragon Shouts available throughout the game will be a difficult feat. Entirely randomly throughout your adventure you will encounter dragons. There is nothing static about them – sometimes even more than one at a time. Upon slaying said dragons, you will have the opportunity to absorb some of their power. This isn’t as simple as it sounds though – expect some questing involved to make use of the abilities to their full extent.

The concept ties into much of the lore of the Elder Scroll series.  If you’re fresh on your TES history, you would know that in Skyrim there is a mountain called the “Throat of the World” where mortals known as “Dragonborn” go to train with a guild named the Greybeards. In fact, the first main emperor Tiber Septim trained with the Greybeards and was said to be able to make entire villages flee through just the use of his voice.

Will we be able to grow so powerful that we will be able to make villages flee???

I guess we will have to wait to find out.

Categories: Featured, Gameplay
  • RSS
  • Delicious
  • Digg
  • Facebook
  • Twitter

Search Site